Large headline of Playstation 2, God off War was likely all its to unload one day on PSP. We suspected well that there would be compromises to adapt similar licence on portable console, but what imports: we wanted it. In gestation since two years, God off War Chains off Olympus could have frightened us. Indeed, the usual team yielded her place to Ready At Dawn. Fortunately, our small culture recalls us at once with the order by reminding us the excellent experiment which was Daxter, their preceding play. The UMD arrived between our small hands. The chopper can from now on fall.
- At the time of the mortals a man lived
Kratos did not become yet the god who it is today, it is always human, and completely mortal. That made of the years that it serves the Gods of Olympe by hoping vainly that they will honour their promise. This promise is all that it remains in Kratos. Its family died a long time ago and it did not cease haunting the battle fields, which was worth to him the nickname of Phantom of Sparte. Since then, these are the battle fields which haunt it in their turn. To get rid of all these memories, it can hope only on the capacity of the Gods.
Egoists as they are, they accepted to him this favour only in exchange of a total devotion. Thus, Kratos is requested by Athéna to find Helios, the god Sun. Its tank was crushed on Earth and without him, darkness is propagated with impunity on Earth. Kratos is thus seen entrusted a mission which will involve it to the borders of the Hells and especially in a voyage that he will regret doubtless all the remainder of its life…
The originators of Ready At Dawn worked jointly with those of Santa Monica chamboulement to avoid all in the scenario which would have involved inconsistencies in the series. It is not the case and of the new gods intervene here. This alliance also made it possible to preserve all that made off the success of God War, to start with the gameplay.
- The same one, but in ch' Ti
For those which would unload, I quickly will point out the principle. The player directs Kratos through immense levels, with the very linear advance all the same. On its way, he is confronted with a myriad of monsters in any kind, decided well to make him bite dust. Taking again the codes of Beat' EM all, God off War did not invent anything if they are not how to sublimate all that was made already and to add a small feeling of any power come rather well.
Indeed, Kratos always has same aggressiveness with the body with body, as with far. Thanks to the use of its two blades, it can as well attack the enemy being at his sides as that funker with several meters. Light attacks, strike powerful and tankards are they-also always present.
To accompany these basic commands, others will come to be grafted with the wire of your progression and your discoveries such as the fate of Efreet or the Shield of Photogravure. Consuming magic, these capacities will save you more once setting in the middle of many enemies. They also intervene during your adventure by authorizing you to interact with the decoration, by destroying a wall, for example. They all can be improved via the red spheres which you collect a little everywhere, with the image of Devil May Cry. On each level reached, level suitable for the technique, you obtain new capacities at once available in combat. It will cost you points of magic logically of them. The reserves of life and magic being placed in great number in the play, should be to you only seldom in lack.
The orders thus were remarkably transposed on PSP. Accustomed series could fear for the direction of the camera, formerly allotted to the stick of right-hand side of Dual Shock, but it will not pose finally any problem here. Management being automatic, and almost optimal, you will have never with you to trouble some. Work is exemplary, and Ready At Dawn is even allowed to bring its personal key to the system of combat. The glove of Zeus brings small more to the gameplay and reinforces the body with body, furiously making think of the gantelets of fire of Devil May Cry (still him!).
- Allergic to mythology to abstain from
Believe me, all the fates and techniques will not be too much to demolish the hordes of gorgones, harpies, trolls and minotaures mythological. The enemies denature the usual bestiary by no means, quite to the contrary. Their number is each time well proportioned, and the placement of the archers will be able to oblige you to create an order of the priorities. As a whole, the level of difficulty, skeletal, will be able to accomodate any type of players. The preoccupation with such battles comes on the frantic side of Kratos which involves a certain inertia and thus prevents any fast stop of the combos. On a side, one feels incredibly powerful (E), other, one loses a little the control of Kratos. Little chance that it is a real defect, and it is more logical to think than it is voluntary on behalf of the developers.
Mythological environment obliges, the band its answers present for you to put full the ears of them. Seldom you will not have liked your Sony ear-phones as much. If the basic musics will be able to motivate you, the excellence of the sound effects will be able only to plunge you still a little more in violence of the engagements. Each impact is accompanied by shingling or choked noises, according to whether you touch the decoration or an enemy.
- It is all or nothing
For the moment, God off War wants to be very in conformity with his/her brothers on consoles of living room and this until in its graphic realization. Because it is well there that these GoW minis impress more. Its realization is quite simply dishevelling and raid the title of most beautiful ever suggested on portable console. Even the aliasing suitable for the PSP is not felt too much, or in any case less than with the accustomed one. That they are the models 3D of the characters, of the monsters that the absolutely gigantic environments Greek, all is there… except for the boss gargantuesques. Put aside the Basil of the beginning, the player is never confronted with beings of the hundreds of times larger than him, however trademark of versions PS2. There is well majestic Quick Time Event at the end - to press on the good button at the good moment to continue a series of actions automatic and put in scene - it is well too short to hope to be regarded as a second confrontation worthy of this name.
Another defect which will irritate some inevitably much: lifespan. If ten hours were an acceptable proposal in the past, that of this shutter does not exceed the five hours. Yes, the size of the UMD is surely not foreign with that. The adventure thus wants to be very intense but incredibly short, and this in spite of the challenge mode, to make apart from the countryside solo. Little boss, of rare dithyrambic situations, elements headlights of the series I repeat it, and an enormous disappointment once the credits of end viewed. It should well be recognized that if this episode had not existed, that would have been similar. It has to some extent appearance of a add one, not bringing anything to the series.